![]() ![]() We can also quickly grab vehicle supplies from our stockpiles here. With the appropriate items, upgrade parked cars. Upgrade to raise the limit and allow facility mods. Lets us spend influence to locate resources or survivors. These facilities are located in every base and can't be demolished. On the pages below the costs are described in the following format: Green / Standard / Dread / Nightmare / Lethal. The cost is determined by the Community slider. Note: The Materials cost of building and upgrading facilities will increase when playing on higher difficulties. Some facilities must be upgraded before you could install a facility mod into them. You can also install a Facility Mod into most of the facilities to improve their benefits or give them new ones. Some facilities will have knowledge requirements before they can be built or upgraded, and may also require these knowledge to keep the facility running and fully functional. The majority of the facilities can be upgraded, granting you access to a wider array of facility actions and passive effects. ![]() Some built-in facilities can also be cleared in case you want to build something else in its place. ![]() These empty slots can be used to build additional facilities, however the type of the slot (Large or Small, Indoor or Outdoor) determines what facilities can be built there. Many facilities also have a maintenance/daily upkeep cost or require certain resources to fully function.Įvery base has built-in facilities and empty facility slots. Each facility will either allow you to produce needed supplies (items or resources) or provide other benefits such as allowing your survivors to recover from injuries, fatigue, or infection. ![]()
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